TUTORIAL 4.2

Using cave generator tool

In this tutorial we will explain how to use the cave generation tool for a very fast cavern-like dungeon creation. The tool will use the cellular automata algorithm in order to create a render bitmap that cover all you map surface.

First of all, create a new map as seen on previous tutorials: put a mud like texture on the map background.
 


  From the Tool menu open Cave Generation.

Choose, for your cave walls, a black rocky texture. Change parameters in order to modify the shape of your cavern and the size of the halls.

Remember that the final product will be a render image that you can manually adjust in order to create bigger caves or smaller passages.


Eventually, revert walls with spaces using the checkbox below.

 


  Once finished, click on Insert and the new texture bitmap will be inserted in your map.

Add a drop shadow filter to your render bitmap in order to give a little depth effect. Use the brush to change the caverns as you prefer.